Please join us with Shereen Vedam, T. Norman, and Claudia Blood.
Shereen Vedam, author of “Death Takes a Detour” – Abbie Grimshaw’s road to recovery from a traumatic experience takes her on many journeys. On a whim, she stops at St. Michael’s church and runs straight into more danger. This time, there’s a supernatural complication: she can see—and talk to—the Earl of Ashford. He died in 1816, but death doesn’t stop him from charging Abbie with the safety of two young orphans. She never imagined life would send her literal demons to battle, but Abbie is a Grimm, like her mother before her. There’s a long legacy of defending the innocent at stake. If she cannot master child-minding and demon-slaying simultaneously, her own legend will be short-lived.
T. Norman, author of “Blood-Stained Heir” – After the sudden death of his beloved wife, Rysh Trell struggles to keep his life together and devotes everything to raising their son. When the King of Ansaroth seeks vengeance for the murder of his father, Rysh is forced to defend his home and family again. As an army pursues him across Ansaroth, Rysh fights to honor a promise he made to a dying friend. With little hope of survival, he searches deep inside to find the soldier he spent years burying away. Will Rysh keep his promise, or will evil forces stop him from reaching his goal?
Claudia Blood, author of “Company Assassin” – It’s Duff Roman’s eighteenth birthday, but no one is lighting candles. Turning eighteen in the orphanage on Kalecca means starvation for those who aren’t hired into a Family. Outside the Family compounds lies the jungle. And in the jungle lies death. And Relics—the only real currency on Planet Kalecca. The orphans are Duff’s family, and he’s sacrificed everything to keep the orphanage running, even his chance to move on. Now, at eighteen, he has no choice but to leave. Without him to bring in extra money, the orphans will starve under the Company’s control. Duff’s only chance to save them is to find a spot on an independent crew and hopefully find a Relic to sell. A seemingly chance encounter with Z, leader of the most feared independent crew offers Duff his opportunity to score a Relic. And offers Z a chance to relieve the guilt he feels over his past. But a company assassin has plans to lay waste to Duff’s future, and the orphanage as well.